ULTIMATE MAPPACK 2 INFO -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ultimate Mappack 2 (UMP2) For "Aliens vs. Predator 2" Mappack made by 00 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------- Index --------- 1) Special thanks 2) System requirements 3) What "Ultimate Mappack 2" contains 4) The multiplayer maps in "Ultimate Mappack 2" 5) Recommended multiplayer maps 6) The single player maps in "Ultimate Mappack 2" 7) The difference between "UMP1" and "UMP2" 8) The Making of "Ultimate Mappack 2" 9) "Ultimate Mappack 2" problems 10) A tribute to all the mappers 11) Future mappacks 12) Copyright and permissions 13) Too unlucky for me 14) Contact information ______________________________________________________________________________________________________ 1) Special thanks ______________________________________________________________________________________________________ I would like to give special thanks to Guus of the =arc= clan, for bringing to my attention the problem "Ultimate Mappack 1" had with the "FK1099 v1.2 server side mod", and also for helping me test the fix to this problem. It was because of his help that prompted me to start work on this mappack. I would like to give special thanks to HHO of www.avp2maps.com, for helping test this mappack, also hosting this mappack and the occasional helpful suggestions, and honestly without him none of this would have been possible. I would like to give a special thanks to x-M-x of www.avp2files.com for helping to post news about this mappack, also helping to find more custom maps that could be added, and also for hosting this mappack. And of course, I would like to give a special thanks to all the mappers that have made maps in this mappack, but I did give them their own section in this text. (the "A tribute to all the mappers" section) ______________________________________________________________________________________________________ 2) System requirements ______________________________________________________________________________________________________ 3.18 GB (3256 MB) free hard drive space. I recommend 512 MB of (memory) RAM, or more. (some maps require this) I recommend a 64 MB video card, or better. (some maps require this) Make sure you have the current version of "Aliens Versus Predator 2". Version 1.0.9.6 You'll need "WinRAR" to extract the mappack out of the .rar compression file. ______________________________________________________________________________________________________ 3) What "Ultimate Mappack 2" contains ______________________________________________________________________________________________________ Please note that I did not make any of the maps in "Ultimate mappack 2". I just took all the maps I was able to get, and combined them into one big mappack. "Ultimate Mappack 2" contains almost every custom map made for "Aliens vs. Predator 2", from the birth of "Aliens vs, Predator 2" to mid April 2006. ----------------------------------------------------------------------------------- All the mappacks listed below have been incorporated into this mappack, thereby making these mappacks not necessary if "Ultimate Mappack 2" is installed. ----------------------------------------------------------------------------------- =ARC= Mappack Avp2 dm mappack Custom mappack 1 Custom mappack 2 Custom mappack 3 Custom mappack 3.1 Custom mappack 3.2 Custom mappack 4 Custom mappack 4 mini HHO mappack HHO 2004 mappack HHO 2005 mappack KW v1 mappack KW v2 mappack Multi mappack 1 Official multiplayer map update 1 RFW mappack SC mappack TALON mappack 1 TALON mappack 2 TALON mappack 3 Trog mappack 1 Please note, "Ultimate Mappack 2" contains "official multiplayer map update 1". This was done so that if anyone reinstalls the game, or gets it for the first time, will not have to download this file especially if not aware of this update pack. If it is already installed, you don't need to uninstall it, there should be no confliction problems. This was done to make "Ultimate Mappack 2" considerabily to be the best mappack available for "Aliens vs. Predator 2". Believe it or not, this mappack doesn't have every map, in fact there are almost 100 maps or so that were considered to be unplayable or obsolete. By this I mean maps that had missing textures, screwed up spawn points, unfinished versions, older versions of maps, maps that were too laggy, and in certain cases maps that were too big. I did this to try and keep the mappack size as small as possible but still containing as many playable maps as I could. -------------------------------------------------------------- Here's a list of how many custom maps are in each category -------------------------------------------------------------- SINGLE PLAYER --------- 9 maps DEATHMATCH ------------ 356 maps TEAM DEATHMATCH ------- 365 maps HUNT ------------------ 356 maps SURVIVOR -------------- 356 maps OVERRUN --------------- 17 maps EVAC ------------------ 32 maps ______________________________________________________________________________________________________ 4) The multiplayer maps in "Ultimate Mappack 2" ______________________________________________________________________________________________________ ------------------------------------------------------------------------------ Here's a complete list of all the multiplayer maps in "Ultimate Mappack 2" ------------------------------------------------------------------------------ Please note: Any maps that have this tag following " --- has a read me text --- " has a "read me" text file located in the "Info" folder, but these don't have to be read first before playing. Any maps that have this tag following " --- read text before playing --- " has a "read me" text file located in the "Info" folder, I highly recommend you read these before playing. Any maps that have this tag following " --- predator deathmatch only --- " is a map that's designed to be playing as Predator deathmatch only no exceptions. Any maps that have this tag following " --- not designed for this type of game play --- " are maps that are designed to be played as Overrun or Evac, but these were added to team deathmatch only so they can be tested before playing due to how complex they are. These will also have a "read me" text file located in the "Info" folder, I highly recommend you read these before playing. Any maps that have this tag following " --- skrimish --- " are multiplayer skrimish maps, meaning you and your teammates battle AI Alien bots. Please note, I may have forgotten to tag one or two skirmish maps. Any maps that have this tag following " --- official update map --- " are the maps that are in the "Official multiplayer map update 1" mappack, which was incorporated into "Ultimate Mappack 2" for user convience. Please note, if you already have these maps installed there will no confliction problems with the ones incorporated with this mappack. Any maps that have this tag following " --- Primal Hunt map --- " are maps that are from the "Primal Hunt expansion pack". Please note if you use this mappack for "Primal Hunt", there will be no confliction problem between these maps and the ones you already have. ------------------------ TEAM DEATHMATCH only ------------------------ crystalcrash --- read text before playing --- suk-stronghold --- not designed for this type of game play --- tdm_backstreets_v1-2 tdm_backstreets_vendetta tdm_dropshipdown tdm_hellsgate --- read text before playing --- (marine vs alien only) tdm_morlock tdm_vendetta_v1-2 toxic feud --- not designed for this type of game play --- --------------------------------------------------- DEATHMATCH, TEAM DEATHMATCH, HUNT, and SURVIVOR --------------------------------------------------- 9thcmd_battle_arena 9thcmd_dm_purge 9thcmd_stargate =arc=chaosstation =arc=enterprise =arc=factory =arc=hadleyshope =arc=hivealot =arc=hq =arc=jungle2day =arc=jungle2night =arc=maya =arc=nevermore =arc=predator =arc=reservoir2 =arc=sub-base =arc=zeppelin =sa=_training-grounds =sa=blackout =sa=temple =sc=auriga2 =sc=bullettime! =sc=coldwar =sc=complex =sc=nest =sc=slaughterhouse [dnd] ally [dnd] devastation [dnd] quarantine [talon]_dm_mine_rc_v1_5 acid_reflux agreaterhope ai_kaze002_baka aliencontrol2 aliencontrol_3 aliencontrol_4 aliencontrol_4_fx area52 arenamatch arenamatch_2 avp avp2snipermap avp2world axp_acid_reflux4 axp_predator circleofdeath --- skrimish --- circleofdeath_chargrilled --- skrimish --- (predator only) coop_dropshipdown --- skrimish --- corp_base_2 corridors crossfile ctf_jungle cyb_nebel damaged darktowers de_dust deadly_ground democoop_stranded --- skrimish --- desolation_2 die_hard dm1_breakdown dm_1on_duel dm_=sa=winterheat dm_[blitz]-bastards- dm_[blitz]-bastards-(snow) dm_[blitz]playground dm_adarkkerfate_rc_v1_1 dm_adrechnung_v1.0 dm_acid_dream dm_admission_price dm_aizin --- Primal Hunt map --- dm_alley --- official update map --- dm_avppiramid dm_backstreets dm_backstreets_v1-2 dm_basetower dm_bespin dm_biohazard dm_black_forest dm_blood_rail dm_bouvetoya dm_brokendream dm_bw..rust dm_bw.0containment dm_bw.airbase dm_bw.alley+4years dm_bw.arenas dm_bw.ascension dm_bw.battlecruiser dm_bw.battlecruiser-sm dm_bw.cargo dm_bw.catheradral --- skrimish --- dm_bw.dome dm_bw.fortrees dm_bw.infestation dm_bw.junglehunt dm_bw.lab4 dm_bw.lead infection dm_bw.lv12012 dm_bw.908 dm_bw.908short dm_bw.mayhem2 --- skrimish --- dm_bw.mayhem3 --- skrimish --- dm_bw.mechwarriors --- skrimish --- dm_bw.netsmayhem --- skrimish --- dm_bw.salvage dm_bw.steadfast dm_bw.sulaco dm_calima_tox dm_castaway dm_castaway_storm dm_cave --- has a read me text --- dm_centraldead_tox dm_cyb_moor dm_cyb_nebel 1.1 dm_cylinder dm_damaster --- has a read me text --- dm_deadlands dm_deadlock dm_depot2 dm_doomedwasteland dm_domecolony dm_downworld_tox dm_dropzone --- Primal Hunt map --- dm_drownedworld dm_drownedworld_v1-2 dm_ffps_avp2_vs_ut_deck16-v2_wh dm_ffps_avp2_vs_ut_liandri_wh dm_ffps_avp2_vs_ut_morbias_wh dm_ffps_avp2_vs_ut_oblivion_wh dm_ffps_avp2_vs_ut_stalwartxl_wh dm_firstblood dm_forge-of-honour --- predator deathmatch only --- dm_fury151 --- official update map --- dm_gangwar dm_gangwar2 dm_gladiators --- predator deathmatch only --- dm_hallways dm_hanger --- official update map --- dm_harbourhall dm_headquarter dm_hellpit (predator vs alien only) dm_hive2 dm_holyground dm_horrorhall_full dm_huntingground dm_industry dm_industry2 dm_inferno_beta5 dm_infestation dm_infested dm_innerbase_b10 dm_inspacenoonecanheatyouscream dm_island dm_jungle dm_jungle_nobunk dm_lab_tox dm_labyrinth dm_lavafields dm_leadextremes dm_lockdown --- has a read me text --- dm_loki_station dm_lv666 dm_machine dm_malicelake dm_marinebase --- has a read me text --- dm_mikeys_hope dm_nba dm_nekrosanktum dm_nivel_426 dm_oo_predatortemple dm_ooedds_hotel dm_orion dm_orionsfate dm_outcast dm_outpost29 --- skrimish --- & --- has a read me text --- dm_outpost29se --- has a read me text --- dm_overwatch dm_pdtemple dm_playclub --- has a read me text --- dm_playground dm_portsmouth dm_powerfailure dm_powerfailure_01 dm_predator --- Primal Hunt map --- dm_predator'sfate dm_purgatory dm_red_storage_level dm_remix1_industry dm_remix2_industry dm_rfw_riveroutpost dm_riteofpassage dm_ruinous dm_safe dm_scrambleomega dm_shafts dm_smuggler dm_snakebite dm_snowmotion dm_southbound dm_statue dm_steam dm_steam_final dm_stompingground_01 dm_stranded_redux dm_stronghold --- official update map --- dm_subway_redux dm_suicide dm_tarbaby (marine vs alien only) dm_terraform dm_tpb_avp2_vs_ut_pressure_wh dm_trax --- has a read me text --- dm_triplecollision dm_usmg.assault dm_ut_serpentine_v1 --- has a read me text --- dm_uvajed --- Primal Hunt map --- dm_warehouse dm_warehouse2 dm_warped dm_westend dm_weyland dm_worx --- has a read me text --- dm_xenocortex dm_xenoplant dm_yareq dm_yellow_tox dm_zebra1 egc_alphasite fiorinas_lead_complex fortress frosty's_nightmare --- skrimish --- fu_]i[seth]i[ fu_aftermath fu_alessermore fu_batman fu_chitownkhmer fu_deadfret fu_drednought fu_faulcun fu_flint fu_grenanch fu_jediyet fu_kta fu_l74 fu_legolas fu_luckydadonky fu_marinex fu_nightrider fu_overkill fu_rip'suglybaby fu_ripleysuglybaby fu_rottie fu_satan fu_scullcollector fu_sdrr fu_shaolinwarrior fu_tacomarocker fu_taliban fu_talibanhunter fu_terra_1 fu_terra_2 fu_unleaded fu_zman fusion_alfa1 fusion_arena fusion_flux fusion_forge fusion_hive fusion_illusion fusionreactor gamer gasolination ghostship gladiator --- skrimish --- glassdeath graveyard halo_boardingaction halo_derelict halo_hang'emhigh halo_ratrace halo_wizard hangers2 in_deep infernobase killfest killfest_fx kw_crossfire kw_deadly_ground kw_gamer kw_triplecollision_2 lab_tox lite_breakdown --- skrimish --- lk_abandonallhopeyewhoenterthebugmidden lk_thebughouse london_sewer lost-temples1 lost_souls_kw mp_ivan3 nightworks opp1_ofgods&monsters_v1-2 opp2-trapped (v1.1) osgiliath osiris' warehouse osiris's cairo facility osiris's dm outerlimits outerlimits_2 outerlimits_2at_night pitchblack placeofdeath --- skrimish --- raiders raiders_3 raiders_specialedition_2 rc_dantes_inferno_upperhell_v1 rc_forge_of_adversity_day rc_forge_of_adversity_night rc_forge_of_adversity_nite rebellion requiem rfw_hadleys_hope ringmaster rock_steady rumble_2_fx ship_wars shipyard sk_alonersfate --- skrimish --- sk_nuclear1.5 --- skrimish --- sk_precipice --- skrimish --- snacklab sniperzone sniperzone 2 sniperzone_3 survivortower sw2 sw_bespin_v2 --- has a read me text --- sw_deathstar --- has a read me text --- tds_dm_pod the frag box tpb_fy_pool_day_avp2 tpb_le_camp-compound2 trinity_of_secrets_rc_v_1_5 ufo unclassified_trainingcenter underground_1 underground_2 ut_2004 verloc3000 virus war_game waterygrave weyland weyland_loi zero_gravity_2 ---------------- OVERRUN only ---------------- =arc=jungle2day =arc=jungle2night =arc=predator de_dust infestation_morgana_over over_=sa=winterheat over_alley --- official update map --- over_castaway over_cyb_moor over_cyb_nebel 1.1 over_jungle over_leadworks over_nuclear1.4 over_seigebeta over_stronghold --- official update map --- over_terraform suk-stronghold --- read text before playing --- tds_over_pod ------------- EVAC only ------------- =arc=jungle2day =arc=jungle2night =arc=predator de_dust dm_marinebase --- has a read me text --- evac-isolationchamber1.4 evac_=sa=winterheat evac_alley --- official update map --- evac_axp_acid_reflux evac_castaway evac_castaway_storm evac_cyb_moor evac_cyb_nebel 1.1 evac_fury151 --- official update map --- evac_gauntlet --- official update map --- evac_hanger --- official update map --- evac_industry evac_jungle_password evac_jungle_standard evac_london_sewer evac_machine evac_nuclear1.5 evac_over_snakebite evac_remix1_industry evac_s_industry evac_stranded evac_terraform_alphaclan infestation_morgana_evac pitchblack tds_evac_pod toxic feud --- read text before playing --- ______________________________________________________________________________________________________ 5) Recommended multiplayer maps ______________________________________________________________________________________________________ Being that there are so many maps, there is a large varible of different kinds of maps. Meaning, if you prefer large or small maps, maps that have open spaces or closed spaces, well lit maps or dark maps, maps that have muliple levels or just one, maps that have lots of ammo floating around or ones that have practically none. As you can see, there are a lot of variables and since each person likes different elements in a map, providing a list of what one person would think are the best maps, another person might not even like any of these. Instead, I provided a short list of very unique maps that are definitely worth playing at least once. -- tdm_hellsgate -- This is a Team Deathmatch map made by Windebieste. This map is designed to be played with aliens vs. marines only. Both teams have obectives they must accomplish. More detail on this is located in the "Hell's Gate" text in the "info" folder, but I recommend a minimum of 8 players (3 aliens, 5 marines) for it to be fun to play, and I also recommend you have a fast computer and a fast internet connection. This map can be a little laggy at times. -- suk-stronghold -- This is an Overrun map made by Imp Hunter. This map is designed to be played aliens vs. marines. The aliens objective is to break into the complex, hunt down the marines, and kill them before time runs out. The marines must do whatever it takes to survive. This map is loaded with little goodies. You'll need to read the "Suk-Stronghold" text file in the "info" folder. I recommend a minimum of 5 players (2 aliens, 3 marines) for it to be fun to play, and I also recommend you have a fast computer and a fast internet connection. This map is normally a little laggy. Please note, I did add this map to Team Deathmatch only so it can be tested before playing due to how complex this map is. I recommend you play this on Overrun only. -- toxic feud -- This is an Evac map made by Drex. This map is designed to be played aliens vs. marines. This is a lot like a standard evac map but, it's filled with goodies to make the marines evac easier or harder, please see the "Toxic Feud" text file in the "info" folder for details on this. I recommend a minimum of 6 players (3 aliens, 3 marines) for it to be fun to play. Surprisingly, for the size of the map and all the features it has, it has no lag. Please note, I did add this map to Team Deathmatch only so it can be tested before playing due to how complex this map is. I recommend you play this on Evac only. As you can see, there's only a few maps that I recommend. I would have recommended more, but people get real picky on which maps they consider to be the best. Since I don't want to get into any debate on this, I'll just leave it as is. If you want to find out which maps are the best, then I suggest you get playing, there is a lot to select from. ______________________________________________________________________________________________________ 6) The single player maps in "Ultimate Mappack 2" ______________________________________________________________________________________________________ There is a limit to how many custom single player maps you can run at one time. The actual number is 11. Therefore, I've only added 9 of my favorite custom single player maps. -------------------------------------------------- Here's a list of the custom single player maps -------------------------------------------------- Crash Land Fear 1 Fear 2 Friendly Welcome Gas Facility Morlock snoball-pred1 snoball-pred2 Temple of the Worm --- has a read me text --- Please note I did change the name of some of these slightly to make them appear user-friendly. An example of what I did is, "Fear 1" is actually "Fear", and "Morlock" is actually "skm_Morlock". Normally you would never change the name of maps, especially for multiplayer because this can cause confliction problems with the map. But since these are single player maps, there are no confliction problems with the on-line server. So, you can rename them to whatever you want too and it'll be fine. I just renamed them so they would look more presentible. Since there is only 9 single player maps in here, out of an 11 you can have, you could actually add 2 more single player maps to this mappack. I only recommend this if you know how to do this and if you have done this before. I've tried to make this as user friendly as possible if you haven't done this in awhile. If you have no clue how to add custom single player maps, to this mappack, then don't bother. Just run the individual custom single player maps by themselves. Please note when you do this, I recommend you remove the -rez UMP2 out of your command-line while playing custom single player maps which are not in this mappack to minimize any confliction problems. ______________________________________________________________________________________________________ 7) The difference between "UMP1" and "UMP2" ______________________________________________________________________________________________________ "Ulimate Mappack 1" (aka UMP1) had a few problems that I had to address. The problems varied differently, so no simple patch would have been sufficient. That's why I made this mappack known as "Ulimate Mappack 2" (aka UMP2). This mappack is a complete replacement for "Ulimate Mappack 1", meaning the downloading and use of "Ulimate Mappack 1" will no longer be necessary. ------------------------------------------------------------------ Known bugs in "Ulimate Mappack 1" that I fixed in this mappack ------------------------------------------------------------------ -- Confliction problem with the FK1099 v1.2 server side mod. -- A few cases of wrong textures. -- A bunch of sound files that didn't need to be in there. -- The wrong versions of certain maps. -- Some maps that were considered to be unplayable, and needed to be removed. (52 of them) --------------------------------------- New features in "Ulimate Mappack 2" --------------------------------------- -- Added 9 single player maps. -- Added new multi player maps. (48 of them) -- A more user-friendly "Installation and Help" text. -- A better "Ultimate Mappack 2 Info" text. (this text) ______________________________________________________________________________________________________ 8) The Making of "Ultimate Mappack 2" ______________________________________________________________________________________________________ Even though "Ultimate Mappack 2" was directly derived from "Ultimate Mappack 1", there was still quite a bit of work involved in making this. I know any idiot with "WinRez LT Studio" can make a mappack for "Aliens vs. Predator 2", which is exactly what I did with "Ultimate Mappack 1", but if you do that it turns out you end up getting a lot of files you don't need in there, some confliction problems, and other headaches. I spent the last 3 months working on and off trying to fix all these problems for "Ultimate Mappack 2". As far as I can tell, I consider this mappack to be perfect, there were a lot of things I had to go over, check and double check. A brief overview of these changes I had to make was stated in the "The difference between "UMP1" and "UMP2"" section. ----------------------- General information ----------------------- Game : "Aliens vs. Predator 2" Custom type : Mappack Title : "Ultimate Mappack 2" Version : 2 Release date : April 2006 Included files : "UMP2" folder and all its contents (this is the actual mappack) "Installation and Help" text "Ultimate Mappack 2 Info" text (this text) "Install pictures" folder with installation pictures "Info" folder with other necessary text files, etc. Author : 00 Other files by author : "ZERO MOD v2.3 beta" This was my first attempt ever at a mod. This was supposed to be a total conversion but it came out like crap. I don't recommend you even bother downloading this. "Ultimate Mappack 1" This was my first attempt at a mappack. This was quite popular, but it was made obsolete by this mappack. "Zero Mod Special Edition BETA" This is a mini mod which modifies the human weapons. This beta version will be replaced by the final version very soon, if not already. Email address : Its in the "Contact 1nformation" section ---------------- Construction ---------------- Base : Modified from "Ultimate Mappack 1" Construction time : Over 3 months. Total combined hours : 65 hours (estimated) Known bugs : Its in the ""Ultimate Mappack 2" problems" section Custom sounds : Yes, over 150 custom sounds Custom textures : Yes, over 1800 custom textures Converting time(rez) : I did not convert this mappack to an rez file Compression time(rar) : 33 minutes on a 1.8 GHz computer Compression time(zip) : 4 minutes on a 1.8 GHz computer Here's a list of the programs I use to make "Ultimate Mappack 2": -- DEdit -- Microsoft Word 2000 -- Photoshop 7.0 -- WinRAR -- WinRez LT Studio -- ZipGenius 5 ______________________________________________________________________________________________________ 9) "Ultimate Mappack 2" problems ______________________________________________________________________________________________________ All the problems mentioned in here are to be considered minor or non-essential to the use of this mappack. These problems listed here should not screw up your game or cause any confliction problems. This is just the downfall of the convience of a mappack this size. If you are wondering why the "Ultimate Mappack 2" is not a rez file type, it's because I was having problems converting it into one since it was so big. So I left it as a folder, don't worry it works just the same. There is a problem in the host maps selection screen in the game, the blue highlight box around the "Availble Maps" box, is elongated. That's because of maps with very long names, the blue highlighted box has to conform around the name of the maps. Nothing I can really do about this problem, it doesn't hurt anything, it just looks weird. There might be problems with missing sounds and missing textures or textures that are screwed up in certain maps. Please note when I made "Ultimate Mappack 1", and "Ultimate Mappack 2", I got many maps out of other peoples mappacks and if they were screwed up in their's, then it will be screwed up in mine as well. Also I ran into a problem, two different mappers making a custom texture the same name and placing in the same folder, therefore, I could only pick one. As for some sound problems, there were a couple of sounds that were causing problems so I had to remove them. There are a few textures that were causing confliction problems and I had to remove them, which is a shame because one of the textures is out of one of my favorite maps. There also can be some missing textures and sounds that I could have just screwed up myself. And if that happened to one of your maps, or one of your favorite maps, then I am SORRY. ______________________________________________________________________________________________________ 10) A tribute to all the mappers ______________________________________________________________________________________________________ Being that there are so many maps, there would probably be close to one hundred mappers who have made maps in "Ultimate Mappack 2". It's also close to impossible for me to get a complete list of all their names. Even if I did get all their names, people would still want to know what mappers made what maps. I did attempt to try and make a list of all the mappers and their maps, but the list was far from complete. And since I believe all mappers who have made maps in this mappack deserves equal credit, I decided not add it to this mappack, because it would be unfair for the mappers I had left out. If someone would like to help me with the research and completion of the mapper list please let me know. I would be more than glad to add that information to any future Mappacks I would make, or post that information on a website where people can access it at any time. ------------------------------------------------------------------------------ To all the Mappers who have made maps in this Mappack, I would like to say ------------------------------------------------------------------------------ "Thanks for contributing your time and energy to this great game." "Thanks for giving us better gaming experience." "Thanks for keeping the multiplayer experience fresh and new with your maps." "And a big thanks for helping to keep "Aliens vs. Predator 2" alive." ----------------------------------------------------------- If you are a mapper who has made a map in this mappack, this information below is pertinent to you. ----------------------------------------------------------- I would have liked to have placed all the "read me" text files that accompanied all the individual maps, but being that there are so many maps in this mappack there would probably be well over 100 "read me" text files. And although that would be helpful to have them all accompany this mappack, no one in their right mind would go through and read them all. Therefore, I only added a few which I thought were necessary for the more complex maps. I know I did not ask permission from any mappers if it was okay to add their maps first, but I feel this is okay because I'm trying to do whatever it takes to keep people playing on custom maps. Most new maps nowadays, are REZ files, therefore, most people can only run a handful of custom maps at any time. By making this mappack, this will allow people to play on every custom map, which is far easier and more convinent for us. Believe it or not, this should actually have more people playing on your map(s) due to the convience factor. If you are upset that I didn't ask permission to add these maps then I am sorry, but I felt I had to do this to keep AVP2 alive. Any credit I get from making this mappack should honestly go out to all you mappers because without all your great custom maps this mappack would literally not exist. ______________________________________________________________________________________________________ 11) Future mappacks ______________________________________________________________________________________________________ If I overlooked a map or someone has made a map after the release of this mappack, I'd be more than happy to add it in any future mappack I make. But, I'm not planning on making another big mappack for awhile, in fact this might be it for me. If there is a need for an "Ultimate Mappack 3", then maybe I will, but I am planning on making a an expansion pack to this mappack. At the moment I can't say when it will be released or how many maps it will contain. This will not be a replacement for this mappack just an optional add-on. I will most likely name the expansion "Ultimate Mappack 2.1", or something like this. There are some preferred requirements that I'm requesting, if you make maps: -- Give your map an original name, because believe it or not, people remember it better that way. -- No long map names.(I hate long named maps) -- No big maps, not enough people play on custom maps nowadays, to make playing on a big map fun anymore. -- Try to use very little custom textures as possible, or if possible don't use any custom textures and/or sounds, because you can still make a good map that way. (for example look at a map named: "Toxic Feud") -- If you wish to use custom textures and/or sound files, put them in a folder and give it a unique name. This makes it much easier to add these files to a mappack. If you're a true mapper, then you know exactly what I'm talking about. ______________________________________________________________________________________________________ 12) Copyright and permissions ______________________________________________________________________________________________________ This text should always accompany this mappack where ever it's available for download. You are not permitted to commercially exploit this mappack, meaning you are not authorized to exploit this mappack for financial gain. You are not allowed to add or remove any files of this mappack and then redistribute this mappack for download, unless my permission is given. You are not allowed to take any of the maps in this mappack and rename them, and distribute them for download. If you do change an existing map or modify it, you may rename it and reissue it for download, but this can only be done if a mapper has released the ED file for that map. Please contact the author of that map to verify permission. As for all the textures and sound files in this mappack, they are free for anyone's useage, but understand some of these files were custom made and much hard work and thought went into them. So, if you plan on using any of these files, use them in moderation. ______________________________________________________________________________________________________ 13) Too unlucky for me ______________________________________________________________________________________________________ This being section 13, I figured I might jinx this mappack if I put any important information in this section. So, I'm going to play it safe and leave it as is. ______________________________________________________________________________________________________ 14) Contact 1nformation ______________________________________________________________________________________________________ You can find me playing "Aliens vs. Predator 2" at least two nights a week, playing on custom map servers. The one I'm normally on is called: www.avp2maps.com---UMP2 this server is hosted by HHO. I go by the name of: 00 But don't come bugging me on there, I like to play on custom maps, not talk about them. You can contact HHO or me 00 for more help, information, and comments. HHO email is: HHO@avp2maps.com My email is: Admiralwentworth@yahoo.com