AVP2 Fighting Strategies, Walkthrough, FAQ **
 
** AUTHOR UNKNOWN  
 
 
 
         __________
          Contents
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 1.   About this Guide
 2.   Version History
 3.   Game Overview
 4.   Game Review   **
 5.   Terminology
 
 6.   Controls Guide/Summary
 6.A  Standard Controls
 6.B  Controls Information
 6.C  My Control Configuration
 
 7.   Boot Camp Basics
 
 8.A  Weapon Guide Human
 8.B  Weapon Guide Predators
 8.C  Weapon Guide Aliens
 
         Multiplayer
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 9.   Subclass Guide
 
10.A  General Human Strategies
10.B  Humans Vs. Predators
10.C  Humans Vs. Aliens
 
11.A  General Predator Strategies
11.B  Predators Vs. Humans
11.C  Predators Vs. Aliens
 
12.A  General Aliens Strategies
12.B  Aliens Vs. Humans
12.C  Aliens Vs. Predators
 
13.   Level Strategies and Maps
13.A  DMDemo "A Lesser Fate"
13.B  A Lesser Fate
13.C  Auriga         ***
13.D  Bunker          **
13.E  Colony          **
13.F  Compound        **
13.G  Depot           **
13.H  Leadworks       **
13.I  Lucifer's Fate  **
13.J  Outpost 4       **
13.K  Quarantine      **
13.L  Reservoir       **
13.M  Verloc          **
 
Map Pack 1 Levels
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13.N  Alley           **
13.O  Fury151         **
13.P  Hanger          **
13.Q  Stronghold      **
 
 
         Single Player
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14.   Single Player Strategies
14.A  Human
14.B  Predator
14.C  Alien 
 
15.   Predator Walkthrough
15.A  The Hunt
15.B  Trap  *
15.C  Interloper
15.D  Unexpected Allies
15.E  Old Debts
15.F  New Target
15.G  Trophy
 
16.   Marine Walkthrough
16.A  Unwelcome Guests  *
16.B  Collateral Damage
16.C  Betrayal
16.D  A Long Detour
16.E  Price of Admission  
16.F  Loose Ends
16.G  Savior
 
17.   Alien Walkthrough
17.A  Birth
17.B  Surprise
17.C  Escape  *
17.D  Vengeance
17.E  Abduction
17.F  Pursuit
17.G  Freedom
 
18.   Cheats
 
 
Note:  *   SP Demo Levels
       **  Not Started
       *** Unfinished
 
 
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 1.   About this Guide.
 
Contained within this guide is a complete walkthrough for each race, many
tactics and strategies for multiplayer, and multiplayer maps.
 
More Maps Coming soon!
 
There is also some minor foul language.  Most cuss words in here are from
a direct quote within the game.  So if you play the game, you hear the quotes
anyways.
 
This is also my first ever FAQ, so please bear with me.  
 
Most of the strategies are also designed for TeamDM as that is what I play 
most, however, some of it should work in DM as well.  I will be adding new 
strategies/tactics and info as I gather it.
 
Please note as well that there may be some spelling errors.  I have not yet
used any form of spell checking on this FAQ, other than some proof reading
on my own behalf.  So there could spelling errors.  Right now, I would rather
focus on adding more content to the guide.
 
Still need to spell check it.
 
 
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 2.   Version History
 
2.2 - Fixed Alien FAQ Info.  Added some more weapon info.
      Fixed a few walkthrough errors.  Mostly Queen information.
 
2.1 - 2 more sites added.  1 map.  Fixed some spelling errors.
 
2.0 - 5 Marine Walkthroughs, All Marine levels Completed.
      Fixed some spelling errors.  Fixed POC definition.
 
1.9 - Finished Predator Walkthrough.  A lot more SP strategy info.
 
1.8 - More Praetorian information.  More basic info for aliens and preds.
      Fixed reiteration of Alien Tail strike attack, oops.
      Added Single Player Strategy section.
      4 new walkthroughs, 1 Marine, 1 Pred, and 2 Alien.
 
1.71- Fixed misinformation about not having alien level abduction completed.
      also fixed some spelling errors. 
 
1.7 - New Logo.  More walkthroughs, 2 alien and 1 pred.
      Fixed info on Praetorians.  Fixed some spelling errors.
 
1.6 - Added more alien level walkthroughs.  More weapons info.  A few more
      definitions and abbreviations.  More web sites added.
      Made a better copyright clause.
 
1.5 - Added a little more strategy info.  Finally started the SP Walkthorugh.
      Made the game overview section.  Added the subclass section.
 
1.4 - Added more strategy info.  More Sites posted.  Weapons Guide finsihed.
      More definitions.  Updated Class Strategies.  Added Cheats Section.
 
1.3 - Added more aliens information.  Added more terms.  Added new 
      hosting sites.  Added new contents section.  Got sick of rewriting
      the numbers every time I added something, so I added everything.
      Added My Controls section.
 
1.2 - Added a terminology section.  Added new aliens info.  Added new
      strategies.  Added a map!  Fixed the date from 00 to 01, oops.
 
1.1 - Added the control guide as I realized many people do not know the 
      controls.  Added Boot Camp Basics.  Added more human weapons.
      Updated the Predators Vs. Humans section thanks to some info. 
 
1.0 - Well I wrote the whole thing all at once so far.
      Included every strategy I could think of for MP demo games.
      Most, if not all, can be applied to any game not just the demo.
 
 
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 3.   Game Overview 
 
 
Aliens Vs. Predator 2 is First Person Shooter in which you can play as one of
four classes.  Aliens, Predators, Marines, and Corporates.  Having these
multiple classes greatly increases the replay value and the games intensity.
Not to mention it takes much longer to master because each class is VERY
different.  These classes aren't just the same guy with a few different
weapons.  They are totally different.  You must not only change your tactics,
but your entire venue of thought to survive this game.
 
 
Aliens
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For those new to the Aliens Saga, they are very nasty creatures.  Aliens are
well known for their gargantuan hostility towards other races.  They kill
anything and everything in their path, except for their own of course.
 
Their only drawback is that they rely on other races to procreate themselves
and they only use melee attacks.
 
Their Life cycle Starts as a lowly Facehugger, a small spider like creature
with a tail, that latches onto its prey and inserts an embryo.  This embryo
grows in a Chestburster, which, as the name implies, breaks out the chest
of its victims.
 
After the Chestburster eats it will grow into one of three things.
If the Facehugger latched onto a standard human, it becomes a Drone.
A drone is fast and powerful.  A very balanced enemy.  They are the
backbone of the alien hive.
 
If the Facehugger latched onto a predator, then the alien will evolve into
a Predalien.  The most powerful creature in the game.  These critters can kill
a person in one hit.  But they are slower than Drones, and they can not
regain their life.
 
Normally, if the Facehugger attached to a dog, it would become a Runner.
Since there are no dogs in AvP 2, they made it so that when you attach to the
Corporates you become a runner.
 
The last two forms are only achieved by an alien under certain circumstances.
If there is no psychic link from a Queen alien present.  Then the alien will
curl up and mutate into a queen.  Then she will lay a whole new colony of
aliens.  Thus making them extremely difficult to destroy.
 
The last form is the Praetorian.  When a Drone or Runner is exposed to the
right pheromone conditions, they start to evolve into a Praetorian, and they
emit a different pheromone. This new pheromone enrages the Hive,
and most of the time the aliens will kill the Praetorian before it has a
chance to completely evolve. But if it manages to escape the Hive, 
it will continue to evolve until it's armored skin hardens. 
Then they return to the hive and "assert" themselves.
 
 
For more info on the Alien Class abilities look in the subclass section.
 
 
Predators
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Predator was an interesting movie starring Arnold Schwarzenegger.  I have no
clue if I spelled that right or not.  In it, Arnold played "Dutch" a poor
marine suckered onto the battlefields of Vietnam.
 
He was used by his old friend, who went along with him on a "Reconnaissance"
mission.  What Dutch did not know was that the people were already dead.
He was sent to find out what the **** killed the marines.
 
Throughout the movie the marines are hunted down by this sinister, invisible
creature.  This is the Predator.
 
The predator is "One ugly mother ******" who wears a mask that allows it to
see in different vision modes.  In the movie I know he used heat vision and
infrared vision.  His normal vision seems to be infrared.
 
In the game, a pred can see in four modes.  Infrared, heat, normal, and tech.
Heat vision can see humans, infrared displays aliens, tech shows predators, and
normal view is just normal.
 
In addition to being able to view different modes of vision, the predator can
zoom in.  This makes them an incredible sniper.
 
To make them even more dangerous, they can cloak themselves and become
invisible.  Effectively making them one of the best hunters in the game.
 
These technological hunters have a great arsenal of weaponry as well.
Plasma casters can wipe out entire marine squads who aren't weary enough
to see the targeting laser.  The claws can shred a man in seconds.
 
There are several variations to the Predators as well.  I'll discuss the
different classes and weaponry in the subclass section.
 
 
Marines / Corporates
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Well, what can I say?  They are humans.  Obviously, some poor race in the
universe has to be the hunted right?  That would be the humans.
 
Both the Marines and Corporates seem to emanate from the Aliens universe.
Marines being the military fighters that keep Predators and Aliens at bay.
The Corporates, working for Weiland-Yutani Corp., are often the morons that
cause the outbreaks that the marines have to deal with.
 
The game plot seems very true to the movie plot as far as I can tell.
Some dumb corporate tries to make money exploiting the power of the other
races.  Something happens and then the marines have to come on in and fix
what the corporates screwed up.
 
I stop there because I do not want to ruin the plot line.
 
I'll discuss the different human class sub divisions in the subclass section.
 
 
Game Types
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The single player game takes a nice twist instead of the standard keep
playing until you win and you are done forever.  There are three single
player missions that are all unique yet tied together nicely.
 
In addition to the single player game, their is excellent multiplayer gaming.
Multiplayer has always been my favorite for FPS games, and AvP 2 certainly
delivers.  Not only does this game offer several classes and subclasses, 
but it also has multiple online gaming modes.
 
 
Death Match
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Grab a gun, spear, claws or what ever you like and "get ready to rumble."
It's a "No holds barred" fight to the death.  Kill or be killed.
If it moves, shoot it!
 
 
Team Death Match
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Kill everything that moves, that is not helping you kill everything that moves.
Kill the enemy teams get a point.  Kill your team minus a point.
Not much else to say.  This is my favorite mode though.  Team tactics can
either save or slaughter you.
 
 
Hunt
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This is an interesting variation of team play.  Only the hunters can score
points.  When the prey kills the hunter, after they respawn, they 
become the hunter.  The previous hunter then becomes the prey.
The server sets up the Hunter and Prey races to what they want.
The ratio of hunters to prey is also a server option.
 
 
Survivor
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A survivor game consists of survivors and mutants.  Initially all players
are survivors.  When someone commits suicide, kills a survivor, or is the
first person in the round to die, they become a mutant.
Mutants get 10 points per kill.  Survivors get one point per second that
they stay alive.
 
 
Overrun
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In an overrun game, the defenders must stay alive until the round is over.
The attackers must kill all of the defenders in the allotted time to win.
 
 
Evac
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Evac is similar to overrun, except that the defenders need only get to an
evac point and stay there for 10 seconds.  Attackers just need to defend the
evac point, or kill every defender.
 
 
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 4.   Game Review   (Not Started)
 
 
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 5.   Terminology
 
 
Definitions
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Ping - A networking term for sending a message and waiting for a return.  
       The higher the ping, the greater the time to get info back.  Higher ping, 
       therefore, equals higher lag.
 
Lag  - Lag is the term for a game that is slowing down.  Lag is particularly
       nasty in a FPS because it can cause you to get killed.  The data from
       the other character is lagging behind yours...  What this does is
       makes them appear where they are actually not.  You'll be shooting
       at thin air.  his is very bad when you are a predator and are Melee.
 
Melee- Hand to hand combat.
 
Sniper- A person who lies in wait and shoots people, usually using precision
        shooting.
 
Camper- A person who constantly sits in one spot and never leaves.  Just mows
        down anyone who comes to the area.
 
Splash- Splash Damage.  Damage caused by the blast radius of a weapon.
 
Death
Match - Multiplayer games.  There are Team and Normal Death Matches.
        A Team Death Match, a.k.a TeamDM, consists of teams hunting
        each other down.  A normal Death Match, DM, is an everyone for
        themselves slaughter fest.      
 
Frag -  A frag is another name for a kill.  When ever you kill someone
        you accumulate a frag.  However, your total number of frags is
        effected by your suicides.  +1 for a kill -1 for a suicide.
        Also Team Kills are -1.
        
        Therefore:
 
        Frags = # Kills - # Suicides - # Team Kills
 
Server- A server hosts the game and routes data between all the 
        players in the game.
        
Dedicated
Server-  A dedicated server is a server that is dedicated to 
         being a server and usually nothing else.  It makes the 
         games a lot less laggy if the host is using a dedicated
         server.  These will be marked with a [D] by their name.
 
Alien
Life  - A very fun and annoying way to set up a server.
Cycle   This option forces aliens to follow the alien life cycle.
        They start as a face hugger, then pop out as a chest buster.
        Then evolve into a Drone, Predalien, or Runner.
        They cannot become Praetorians though.
 
Class
Weaponry - A rather interesting server setting for MP.
           This makes each character have a class and you can only
           carry weapons/ammo for that class.  Makes game play 
           similar to Half Life.
 
           The only nasty drawback that I have found with this
           is that the levels are poorly designed for this,
           at least in my opinion.  Spending a game searching for
           ammo for your character class is NOT fun.
           I prefer making people use what is available on the
           level anyways.
 
Spawn
Kill     - A kill made while someone is in the middle of respawning
           into the level.  Extremely cheap, but effective.
           Too often people seem to abuse this factor in MP.
 
Pounce
Kill     - The alien attack dubbed "the flying blender."
           Occurs when you successfully get a direct hit with
           your pounce and shred them to pieces.
 
Camper   - A player who stays in one spot and waits for people to
           come to him so he can kill them.
 
 
Abbreviations
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Proxim - Proximity Mines
Shotty - Shot Gun
Pred   - Predator
invis  - Cloak
TeamDM - Team Death Match
 
POC - Primary Operations Complex
APC - Armored Personnel Carrier
 
PC - Personal Computer, or Plasma Caster.  
     I use SC for the Plasma caster
SP - Single Player
MP - Multi Player
DM - Death Match
TDM- Team Death Match
ROF- Rate Of Fire, used to describe a gun.
PFM- Primary Fire Mode.
AFM- Alternate Fire Mode.
SFM- Secondary Fire Mode.  Same as AFM.
SK - Spawn Kill
 
PR - Pulse Rifle
SG - Smart Gun
SR - Sniper Rifle
PM - Proximity Mines
FT - Flame Thrower
RL - Rocket Launcher
SHG- Shot Gun
MG - Mini Gun
MD - Motion Detector
GR - Grenade Rounds, for the PR
GL - Grenade Launcher/gun
GG - Grenade Launcher/gun
GGR- Grenade Launcher Rounds
 
SC - Shoulder Cannon (Plasma caster)
CS - Combo Stick
NG - Net Gun
SPG- Spear Gun
RB - Remote Bomb
 
HB - Head Bite
TS - Tail Strike/Sting
CTS- Charged Tail Strike.  Hold down SFM to charge tail.
PK - Pounce Kill
ALC- Alien Life Cycle
LC - Life Cycle...  See also ALC
 
 
 
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 6.   Controls Guide/Summary
 
 
 
 6.A  Standard controls
 
 
Shared Controls:
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          Forward:  W
             Back:  S
        Turn Left:  Left Arrow
       Turn Right:  Right Arrow
      Strafe Left:  A
     Strafe Right:  D
              Run:  K
       Run Toggle:  M
             Jump:  Space
             Fire:  Mouse 0
         Alt-Fire:  Mouse 1
      Vision Mode:  V
          Look Up:  Home
        Look Down:  End
      Center View:  Delete
       Mouse Look:  Insert
Objectives/Scores:  Tab
     Send Message:  Enter
     Team Message:  \
            Taunt:  Backspace
 Crosshair Toggle:  .
 
(MP) Change Characters:  F1
(MP)          Fly Mode:  F2
 
 
Alien Specific Controls:
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         Pounce:  E
       Wall walk:  Left Shift
Wall walk Toggle:  G
         Crouch:  Left Control
  Crouch Toggle:  /
 
 
Head bite:  Fire while teeth are visible
 Face hug:  Pounce on implant victim (Face Hugger only) 
    Tear:  Slash while claws are visible
 
 
Marine Specific Controls:
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              Crouch:  Left Shift
       Crouch Toggle:  /
                 Use:  E
         Next Weapon:  Q, Mouse Wheel Down
         Prev Weapon:  Z, Mouse Wheel Up
              Reload:  R
       Shoulder Lamp:  G
               Flare:  F
      Hacking Device:  H
       Welding Torch:  T
  Knife/Exosuit Left:  1
Pistol/Exosuit Right:  2
             Shotgun:  3
         Pulse Rifle:  4
    Grenade Launcher:  5
        Flamethrower:  6
           Smart Gun:  7
     Rocket Launcher:  8
             Minigun:  9
        Sniper Rifle:  0
         Last Weapon:  X
 
 
Predator Specific Controls:
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              Crouch:  Left Shift
       Crouch Toggle:  /
                 Use:  E
         Next Weapon:  Q
         Prev Weapon:  Z
              Reload:  R
             Zoom In:  PgUp, Mouse Wheel Up
            Zoom Out:  PdDn, Mouse Wheel Down
      Charge Emitter:  H
               Cloak:  C
        Disk Retrieve:  F
        Wrist Blades:  1
         Combo Stick:  2
              Pistol:  3
            Speargun:  4
        Plasma caster:  5
                Disc:  6
              Netgun:  7
         Remote Bomb:  8